Asperia Games
In developmentStrategySimulationEconomic

Soldiers of Wealth

Military strategy meets the market

A strategic economic simulation where armies and portfolios are the same decision. Build a position, hold it through a downturn, and find out whether your alliances survive the quarter.

Soldiers of Wealth is a strategic simulation that refuses to separate the two things strategy games usually keep apart: the army and the balance sheet.

Territory costs capital. Capital comes from positions that can move against you. An alliance is both a military guarantee and an exposure to somebody else’s bad quarter. Every decision is made on a weekly cycle, so you commit before you know, and then you live with it.

Three ways to win, none of them safe

The design assumes players arrive wanting different games, and tries to let all of them be right:

  • The tactician expands territory, builds the larger force, and takes ground directly.
  • The economic strategist never fights if it can be helped, and wins by reading the market, diversifying, and being liquid when everyone else isn’t.
  • The commander does both badly on purpose — enough army to be threatening, enough capital to be useful — and survives on alliances.

Market conditions move in real time and are shared by everyone, which means the economic player’s manoeuvres are a weapon aimed at the military player, and vice versa.

Archetypes

Each commander plays as an archetype — Conqueror, Strategist, Fortress, Momentum Rider, Contrarian, Wild Card — which sets how you accumulate, what you’re punished for, and which downturns hurt you most.

Where it is now

The strategy layer is in development. What’s playable today is Coin Run, Season 0 of the Pioneer Phase — the arcade mode set in the same city, which exists partly to be fun and partly to test how the economy feels when it’s moving fast.

Progress on the full game gets written up in the devlog.

Commanders

Archetypes