Asperia Games

Strategy. Systems. Consequence.

Games about systems
under pressure

A solo studio building strategy and arcade games where the interesting part is deciding without enough information — and living with it.

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Games

What's been built

  • ReleasedArcadePattern recognition

    LOGFIRE: Signal Hunt

    Production is burning. The logs are your only signal.

    A terminal arcade game about being on call. Logs stream past faster than you can read them, most of it harmless noise, and the one line that matters is already three screens up.

    The LOGFIRE title screen: the words LOGFIRE in green and Signal Hunt in red, over a scrolling wall of dim system log lines.
  • ReleasedEndless runnerArcade

    Coin Run

    Soldiers of Wealth — Season 0, Pioneer Phase

    A one-to-three minute pixel-art endless runner. Collect coins and assets, dodge the bills, and survive the market events long enough to bank a net worth worth keeping.

    Coin Run's title screen — a suited runner sprinting across a rooftop against a pixel-art night skyline, under the words SOLDIERS OF WEALTH × COIN RUN.
  • In developmentStrategySimulation

    Soldiers of Wealth

    Military strategy meets the market

    A strategic economic simulation where armies and portfolios are the same decision. Build a position, hold it through a downturn, and find out whether your alliances survive the quarter.

    Soldiers of Wealth key art — a lone figure on a rooftop above a burning-gold city skyline, beside HUD panels reading NET WORTH, ASSETS and INFLATION WAVE INCOMING.
  • In developmentReal-time strategyBase building

    Neighborhood Wars

    Two crews, one cul-de-sac, a lot of cardboard

    A real-time strategy game where rival crews of kids fight over a suburban block with water balloons, trash-can shields and siege engines built out of whatever was in the garage.

    Neighborhood Wars concept art — four kids charge down a wet suburban street with a water cannon, a trash-can lid shield and a BMX, past a treehouse and a fort hung with hand-painted signs.

Devlog

Latest writing

All posts →
  • Rebuilding asperiagames.com

    The old site was a template with invented testimonials and stock controller photos. Here's what replaced it, and the browser problem that shaped it.

  • Why Coin Run exists

    Soldiers of Wealth is a slow game about weekly decisions. Coin Run is the two-minute version, and building it changed what the strategy layer needs.

  • Building LOGFIRE in PICO-8

    Why a game about reading production logs has no sprites, no scrolling background, and nothing on screen that isn't text you're supposed to read.

About the studio

Each game starts from a system most people only notice when it breaks — a production outage, a paycheck — and turns it into something you can play.

Asperia Games is an Ambitious Concepts production. Everything gets written up as it's built — including the parts that turned out to be wrong.

More about Asperia