Asperia Games

Now

Where things stand

Four games, and the last time anything was actually published about each one. No roadmap and no dates for things that don't exist yet — every line below is either a date from the devlog or a sentence carrying the date it was written, so if this page is old it tells you.

Nothing has been published about the unfinished work here.

Nothing has been published about the unfinished work here for a while. Treat the lines below as last known, not as current.

Unfinished

Being built, or waiting to be. The date on each line is the last time something was published about it, which is the only evidence this page has. It is not an estimate of when anything lands.

  • Soldiers of Wealth

    In development

    The arcade layer is built and playable as Coin Run. The strategy layer — territory, positions, alliances — is the part that isn't, and building Coin Run changed what it needs.Written

    No devlog post has been written about this game.

  • Neighborhood Wars

    In development

    No code yet. The design and the key art exist; what's actually in progress is learning the RTS systems it needs — selection, pathfinding, unit production and opponent AI.Written

    No devlog post has been written about this game.

Finished and playable

Done. These stay true without updates, so quiet here means nothing.

This page is generated from the devlog and the game files. The only hand-written sentence on it is each game's own summary, and that carries the date it was written.